How Racing Games Balance Chaos and Control
Finding sweet spots between player input (control) and the racing system’s way of throwing challenges (chaos) is a balancing game where a consistent and universal approach is yet to be found. With varying player tastes and the search for the ultimate thrill, that answer would not lie in a single format.
Here are a few traits that game designers negotiate with and navigate through in this endless balancing game.
Car, meet road
This has been one of the primary battlegrounds, if not the central battleground, when it comes to incorporating fun into game design. There are currently three approaches to this:
The extreme control end belongs to racing simulators (think iRacing or Assetto Corsa). What’s the chaotic element here? That’s where physics is translated from pixels. There’s temperature, weight transfer, and aero-drag to worry about when it comes to reaching those top speeds and managing that car into something that is still maneuverable.
What about extreme chaos? That’s where physics is thrown out the window for the rule of cool. Easy drifting and simplified responses when evading traffic or other obstacles. Think Need for Speed or Burnout.
A sort of balance is achieved in the form of ‘sim-cades’. There are titles like Asphalt, where there is danger of losing control at high speeds, but the top speed is used to your advantage through obstacles and on-track boosts.
Rubber band balancing
Also known as dynamic game difficulty balancing, this involves game AI to get speed boosts or adapt more aggressive driving styles to push you out of the lead. This also explains why it’s so easy to catch up from being last to going in the middle of the pack. It adds thrill to the game while giving the player enough room to drive in a most comfortable style while staying as a formidable track presence.
Power-ups and fantasy gimmicks
This is common in kart racers and other informal racing titles where track control and dominance rely on making sure your opponents never get a chance. If you’re at the front, you’ll most likely pick up tools or traps to either boost speed to further widen the gap or prevent other players from using the course to outmaneuver you. Last-placers get a plethora of offensive items designed to unbalance the racers ahead of them to take their positions more easily. It’s all RNG, so be aware of how and when to use whatever you’ll get.
The racecourse and everything on it
Course design also has a lot to do with the order and chaos balance. This also comes with opportunities to use risky moves that reward the player with faster course coverage when done right. Games like Wreckfest provide collision-rich environments. One moment, you hit an obstacle; several crashes with other players later, you and your now-uncontrollable car become the obstacle.
Other disruptors include chokepoints, jumps, and moving obstacles. Some racing sims throw the weather as an extra challenge that dramatically changes road conditions and forces you to shift driving behavior on the fly.
The racing game balance debate has gone through several titles and shows no sign of stopping, even as more refined graphics and more responsive controls are available to the market.